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UE4 - Dynamic Combat System Implementation

Combat system inspired by games like DarkSouls/Witcher Marketplace: https://www.unrealengine.com/marketplace/dynamic-combat-system Folder structure in marketplace project was slightly modified due to requirements. Dynamic Targeting (included in Dynamic Combat System) https://www.unrealengine.com/marketplace/dynamic-targeting Preview video: https://youtu.be/cuH2XALVR0k Changing Animsets: https://youtu.be/ZHQMit8OW1I Example projects using Dynamic Combat System: https://www.youtube.com/watch?v=UhAHQrKKQQY https://www.youtube.com/watch?v=ZswxvRXWC4A In case of questions contact me at: [email protected] 0:12 Enable EQS 0:41 Nav Mesh Bounds Volume 1:00 AI Patrol Path 1:38 Fix camera block 2:33 Input keys 4:30 Replace skeleton/mesh 7:48 Reparent character blueprint 9:02 Swap attack montage 12:05 Add directional roll motages 14:45 Swap get_hit montages 16:36 Swap locomotion blendspace and guard aim offset